Hard At Work


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It's hard to believe January is already over, but when months are as busy as this one has been, they move quickly.

CEO Phil Reed is just getting back from a very successful trip to the Nuremberg Toy Fair and is turning around to head to the New York Toy Fair shortly.

Kira Hamilton, our talented app developer, found the map needed to navigate Apple's twisty little passages and uploaded the long-awaited update to the Munchkin Level Counter app. This should work with all current iOS devices. We haven't lost track of various suggested new features, and we're discussing which of those we might want to implement, but "Get it working!" was the most important task and it's done.

I'm busy shepherding several games that need to get finished before Steve, Monica, Andreas, and I leave for the JoCo Cruise in (ulp) less than three weeks. Andreas and I will have just enough time to recover from that trip before we jet off to Las Vegas to host our retailer party at the GAMA Trade Show in mid-March.

John Kovalic just wrapped up another wonderful Warpcon in Cork, Ireland -- hey, Warpcon folks, have I mentoned I've always wanted to go to Ireland? -- and has been drawing like a fiend to help us make a fantastic 2016 happen.

Devin Lewis and Darryll Silva are hard at work on our biggest Munchkin project of the year . . . so big that it takes both of them to wrestle it into submission! It's still a secret, for now, but we're hoping to talk about it soon.

Looking forward, I sure don't see any slack time coming up for the next few months. I guess staying busy on new Munchkin games is a great problem to have, and once I get more sleep, I'll remind myself of that . . . 

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